NASCAR Racing Season 2003
brings the intensity, grit, and roaring sound of NASCAR to the PC. This 2003 incarnation of Sierra’s 10-year old series
is once again built by Papyrus, the first name in racing simulation fidelity. It doesn’t disappoint.
NASCAR Racing Season 2003
features 23 venues including all the real-world tracks in the Winston Cup series, every major driver, and all the licensing
NASCAR is famous for. There’s advertising everywhere, from M&Ms to Cingular Wireless and AOL, but that only makes
the game look more realistic.
True to the NASCAR Racing legacy, this isn’t
an arcade racing game. You can crank the realism settings up and expect to race in all the qualifying rounds to determine
your place in the opening pack for the race itself. You can set the physics to perfectly model the real world, where you have
to fight your car every step of the way. Set the AI to maximum and you’ll have to battle for every inch of track space.
You can even tweak the tire pressure and brakes, and set how your pit crew behaves. It’s a race fan and grease monkey’s
dream come true. Less hardcore fans have the option of dialing down the realism settings. You can add a green line to the
track showing the ideal route, let the computer help you with traction, steering, and braking, and even set unlimited fuel
and unbreakable cars. Admirably, Papyrus puts you in charge of your NASCAR experience.
Cars look good up close, and the sense of speed
is extremely realistic. The sun glints in your windshield and the smoke effects are impressive. The audio is perfect,
from the pit crew giving advice to the roar of the engines; it’s all very convincing.
NASCAR may look like a crowd of cars all turning
left but in reality it’s split second timing, daring, and skill. It's not easy riding an oval for 20-200 laps at high
speed with little margin for error, or passing a crowd of 10 two-ton vehicles all hurtling along in excess of 170MPH. This
game perfectly shows just how hard NASCAR racing can be.